/*
	level stuff
*/
#pragma once

#include <string>
#include "obstacle.h"
#include "ball.h"

#define MAX_BLOCKS 50

class Level {
public:
	Level();
	Level(std::string levelName);
	~Level();
//	bool Load();
//	bool Unload();
	void Render();
	int Collide(Ball *ball);
	int numLevels;
	std::string music;
private:
	int numBlocks;	
	Obstacle *blocks[MAX_BLOCKS];
};